Given a Equation of Motion (EoM) of a particle mass system, create the exact system which moves with external force. Simulate the system and visualize the results.
Analysis
A non-linear system has EoM like this:
x˙=f(t,x,u)y=g(t,x,u)
Say in our example, the system has EoM like this:
x¨=f(t)/my(t)=x(t)where,x(t)=[x,x˙]′
The system get external force f(t) from input port, then we compute the system state and write the result observation y(t) to output port.
The f(t) comes from a input source, the output of the system goes to the visualization so we could observe the result.
Code Implementation
Create the system
classParticle1dPlantfinal:public systems::LeafSystem<T> {public: // Disables the built in copy and move constructor.DRAKE_NO_COPY_NO_MOVE_NO_ASSIGN(Particle1dPlant); /// Constructor defines a prototype for its continuous state and output port.Particle1dPlant(); /// Return the OutputPort associated with this Particle1dPlant. /// This method is called when connecting the ports in the diagram builder.const systems::OutputPort<T>&get_output_port() const {return systems::System<T>::get_output_port(0); } /// Returns the current state of this Particle1dPlant as a BasicVector. /// The return value is mutable to allow the calling method to change the /// state (e.g., to set initial values). For example, this method is called /// when building a diagram so initial values can be set by the simulator. /// @param[in] context The Particle1dPlant sub-system context.static systems::BasicVector<T>&get_mutable_state( systems::Context<T>* context) {returnget_mutable_state(&context->get_mutable_continuous_state()); }private: // Casts the continuous state vector from a VectorBase to a BasicVector.staticconst systems::BasicVector<T>&get_state(const systems::ContinuousState<T>& cstate) {returndynamic_cast<const systems::BasicVector<T>&>(cstate.get_vector()); } // This method is called in DoCalcTimeDerivative() as a way to update the // state before the time derivatives are calculated.staticconst systems::BasicVector<T>&get_state(const systems::Context<T>& context) {returnget_state(context.get_continuous_state()); } // Casts the mutable continuous state vector from a VectorBase to BasicVector.static systems::BasicVector<T>&get_mutable_state( systems::ContinuousState<T>* cstate) {returndynamic_cast<systems::BasicVector<T>&>(cstate->get_mutable_vector()); } // This is the calculator method that assigns values to the state output port.voidCopyStateOut(const systems::Context<T>& context, systems::BasicVector<T>* output) const; // Method that calculates the state time derivatives.voidDoCalcTimeDerivatives(const systems::Context<T>& context, systems::ContinuousState<T>* derivatives) constoverride;};
Build the diagram
// Parsing the URDF and constructing a RigidBodyTree from itauto tree = std::make_unique<RigidBodyTree<double>>();parsers::urdf::AddModelInstanceFromUrdfFileToWorld(FindResourceOrThrow("drake/examples/particle1d/particle1d.urdf"), multibody::joints::kFixed,tree.get());// Construct and empty diagram, then add a particle plant.systems::DiagramBuilder<double> builder;Particle1dPlant<double>* particle_plant =builder.AddSystem<Particle1dPlant<double>>();particle_plant->set_name("RigidBox");// To set constant parameters (such as mass) in the particle plant, pass// information from the tree (which read constant parameters in the .urdf).particle_plant->SetConstantParameters(*tree);// Add a visualizer block to the diagram, uses the tree and an lcm object.lcm::DrakeLcm lcm;systems::DrakeVisualizer* publisher =builder.AddSystem<systems::DrakeVisualizer>(*tree,&lcm);publisher->set_name("publisher");// Within the diagram, connect the particle plant's output port to the// visualizer's input port.builder.Connect(particle_plant->get_output_port(),publisher->get_input_port(0));// Build the diagram described by previous call to connect input/export port.auto diagram =builder.Build();// Constructs a Simulator that advances this diagram through time.systems::Simulator<double> simulator(*diagram);// To set initial values for the simulation:// * Get the Diagram's context.// * Get the part of the Diagram's context associated with particle_plant.// * Get the part of the particle_plant's context associated with state.// * Fill the state with initial values.systems::Context<double>& simulator_context =simulator.get_mutable_context();systems::Context<double>& particle_plant_context =diagram->GetMutableSubsystemContext(*particle_plant,&simulator_context);systems::BasicVector<double>& state =particle_plant->get_mutable_state(&particle_plant_context);constdouble x_init =0.0;constdouble xDt_init =0.0;state.SetAtIndex(0, x_init);state.SetAtIndex(1, xDt_init);// Set upper-limit on simulation speed (mostly for visualization).simulator.set_target_realtime_rate(1);// Simulate for 10 seconds (default units are SI, with units of seconds).std::cout <<"Starting simulation."<< std::endl;simulator.StepTo(10.0);std::cout <<"Simulation done."<< std::endl;